Gaming and Gambling

Yesterday’s 7 a.m news reported that Dallas Mavericks now the owner of Mark Cuban is set to seek innovation that can positively benefit the team, whether it’s building scientifically modern and advanced locker rooms or indulging in partnership with a pillow making, of course assuming this will enhance their sleep. It is also a fact that he thinks to make sports gambling legal will be beneficial to both his team and pro sports in general.

Such thoughts lead to The Washington Post magazine reporting that Cuban hired Bob Voulgaris the former sport’s gambler to be to be the company’s qualitative research and development director. For the past years, Voulgaris made his living out of NBA games, efficaciously gambling based on his research as well as his information. The player is also known for his profound analytics and proficiency on coaching strategies and tendencies of individual referees. On top of all that he is among the celebrities who have a train of NBA fans following him. For example, in a month he managed to accrue 143,000 followers on twitter as he simultaneously made several appearances on Bill Simmon’s podcast. At the beginning of 2000 he hits his first jackpot. Like any other investor, he used the win to sponsor his career in sports-gambling.

That said, Cuban is expected to exploit such skills to help them examine the bigger picture on the court.

Between 2009 and 2010, Voulgaris signed another contract with an owner of an NBA Franchise in an aim to consult about the schedule construction of the team. A deal that for five months got his career on gambling retreated and surged since the line makers had gotten smatter at thwarting. Therefore, they both constructed a computer-based model that can encourage games based on the statistics and data released by the forward-thinking NBA player. However it is one thing for gambling to be associated with gaming, and another to have a picket in the game since they are entirely two different things, which explains the reason behind his contract.

Let’s not forget about the surprising turn of events where players lose their money in such games based computer models. Not when betting on football or feeding notes into a fixed-odds betting terminal like Voulgaris who was not a successful gambler like him, but mainly on video games. Either played from mobiles, a computer of final android fantasy, gaming, use a similar system to reel in and gain profits from the players. The systems have weapons which players use to upgrade to the next level, and in specific occurrences, they will have to buy those weapons with real money, currencies you name it. They have no guarantee of what they will get and still have no way to guide the game into giving them something they want or need.

Concisely, these gaming systems are sort of weaponized behavioral psychology, which are inclined perfectly to exploit the cognitive weaknesses that make players or users so vulnerable to addiction as well as the compulsion. Players in these gaming systems are found to pull both usual and ordinary strings of problem gambling; they have the urge to earn more which turns into a misplaced belief that an unlucky streak must to an end. Sadly, their hope of winning which makes them continue playing or betting will reverse the losses already sustained.