France-Parc Asterix

Based on the comic stories of Asterix, the theme park has an array of attractions for all ages. They include the water splash ride, bobsled descent, rocking galley, and the giant roller coaster. Included is a tour of the historic Gaul village, Egyptian and Roman culture as well as a water ballet of sea lions and dolphins. Finally, you can meet the real stars of the show Asterix and his pal Obelix for a sort after relic photo.

Located 35 kilometers from Paris, it’s one of the most visited sites in France with over 10 million visitors.

Italy-Gardaland

Located in Italy’s North East,  and adjacent to Lake Garda. The park is a bevy of activity with its main attractions being the Gardaland Hotel, Gardaland Park, Canyon Creek, and Gardaland sea life. It combines both entertainment shows and other traditional attractions. Themed water well, roller coaster, water rides, dark rides, flat thrill rides, and family rides are some of the attractions.

Forbes ranks it as the best turnover amusement park in Europe and it attracts over 3 million visitors ever year.

Belgium-Walibi

The theme park is close to the city of Brussels. It started as a water skiing resort and has a unique theme for all ages. Roller coasters are a major attraction as they roll from dizzying heights, and water rides.

There are late night openings during summer and each night ends with firework displays. Halloween is one of the events that make the park thrilling. It transforms Walibi with terrifying festivities and entertainment. Guests are welcomed to the parks scare zone to feel the Halloween theme in their haunted houses around the park, and when they leave, it’s with a memorable experience.

Denmark-Tivoli Gardens

Situated in Copenhagen, it’s both a pleasure garden and the oldest amusement park in the world. It’s reputed, and it also ranked as the fifth most visited amusement park in Europe.

A variety of attractions surround Tivoli, and they are oriented buildings, cafes, flower gardens, band stands, merry go round, old picturesque railway, and mechanical amusement rides. All this are as old as Tivoli for it started as an amusement park in the mid-1800.

There is a lot of history at Tivoli, such as orchestra compositions, a theatre and a film acted on the grounds. It‘s now a tourist attraction due to its history in theatre and retaining famous characters. The gardens serve as a venue of art performances which are part of the Danish culture.

The Pantomime Theatre is a mechanical toy-like, and five men skillfully operate it. It primarily performs a classical Italian tradition but also is used in modern dances and ballet.

Efteling-The Netherlands

Created from themes of fantasy legends, myths, and tales the park offers an enchanting thrill for all ages. It originally started as a fairytale forest and playground but has evolved into an amusement park.

It also one of the oldest theme parks in the world with an annual visitor range of 4.7 to 5 million.  Efteling owes its popularity to the gardening and greenery and the high quality of its architecture and design.

The park’s grounds are expansive with a golf course, grassland, and forest. Included are gardens and ponds, and when combined with the pine trees it has a unique theme unlike in the other worlds amusement parks.

Trends in shaping the future of media and entertainment industry.

Three things made headlines in the entertainment industry this year –increased demand for video games, increased streaming contents online and hyper-targeted content and advertising. These rending developments are designed to transform the media and entertainment industry this as reported by the vice chairman and US media and entertainment leader –Kevin Westcott. The entertainment and media industry aspires to have projects generating revenue of up to $792.3 million by 2022. Businesswise, the entertainment industry sector is navigating through digital disruption first, and its transformation is far from over.

It goes without that saying today we go digital rather than printing, video games instead of sports, wireless instead of fixed internet access and OTT instead of pay-tv. Traditional and social media is concealing. Below are entertainment industry trends highlights which are also expected to continue shaping the media and entertainment landscape.

Fastest-generating income fragment.

We have experienced changes during the past five years –from 2017 to 2022. Some of these changes include virtual reality (VR), over the top video (OTT), as well as the constant growing internet advertising. These changes are the top revenue generators not only within the media and entertainment industry nut to the economy as a whole. For an instant, the virtual reality market is quickly and steadily transforming into entertainment as well as a productivity platform. In fact, outlets such as USA Today, The New York Times and The Washington post are on board the virtual reality journalism trend. To be precise, virtual reality generated $1.5 billion in 2017 for the U.S. On other news over-the-top video is reported to have created total revenue of $20.1 billion for the U.S in 2017. PwC predicts that such growth rates might begin to slow down as the markets continue to mature.

Converging deals throughout the industry

For instance, TV companies, social media networks, and streaming services are now contending over both popular e-sports and e-sports rights. While on the other hand TV companies OTT operators, movie studios, telecoms as well as tech companies are competing over who will provide radio and podcast contents.

The fact is, convergence is that of geographies, access and it will continue to be a lot of media and entertainment while transactions are looking to consolidate content.

5G To Evolve What Content Is

Telecom operators are the most affected by the introduction of the 5G wireless networks. Nevertheless, it has changed and facilitated possibilities in regards to faster broadband experiences. Let us envision T-mobiles recent acquisition, the video broadband startup layer3, will empower it to launch an Internet-delivered television service across the U.S of course powered by the 5G wireless network.

First, there will be a drive towards impulse consumption once 5G wireless networks come to culmination since Sprint has already made access to Hulu which is made available in some of its packages. Additionally, 5G wireless networks are developing alongside unending developments in synthetic intelligence, the evolution of virtual and augmented reality, location-based services as well as the worldwide rollout Of IoT devices. From my perspective, I believe the opportunities whether to innovate in the next five years or not –and beyond –are superficially endless.